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Forum Index Thông tin về các địa chỉ và tài liệu hữu ích Mobile 3D Graphics: with OpenGL ES and M3G (Hardcover)  XML
  [Question]   Mobile 3D Graphics: with OpenGL ES and M3G (Hardcover) 18/01/2008 06:51:28 (+0700) | #1 | 110857
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Mobile 3D Graphics: with OpenGL ES and M3G (Hardcover)




Graphics and game developers must learn to program for mobility. This
book will teach you how.

"This book - written by some of the key technical experts...provides a
comprehensive but practical and easily understood introduction for any
software engineer seeking to delight the consumer with rich 3D
interactive experiences on their phone. Like the OpenGL ES and M3G
standards it covers, this book is destined to become an enduring
standard for many years to come."

- Lincoln Wallen, CTO, Electronic Arts, Mobile This book is an
escalator, which takes the field to new levels. This is especially true
because the text ensures that the topic is easily accessible to everyone
with some background in computer science...The foundations of this book
are clear, and the authors are extremely knowledgeable about the
subject.
- Tomas Akenine-Möller, bestselling author and Professor of Computer
Science at Lund University

"This book is an excellent introduction to M3G. The authors are all
experienced M3G users and developers, and they do a great job of
conveying that experience, as well as plenty of practical advice that
has been proven in the field."

- Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding
popularity of mobile computing is undeniable. From cell phones to
portable gaming systems, the global demand for multifunctional mobile
devices is driving amazing hardware and software developments. 3D
graphics are becoming an integral part of these ubiquitous devices, and
as a result, Mobile 3D Graphics is arguably the most rapidly advancing
area of the computer graphics discipline. Mobile 3D Graphics is about
writing real-time 3D graphics applications for mobile devices. The
programming interfaces explained and demonstrated in this must-have
reference enable dynamic 3D media on cell phones, GPS systems, portable
gaming consoles and media players. The text begins by providing thorough
coverage of background essentials, then presents detailed hands-on
examples, including extensive working code in both of the dominant
mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic
artists, students, and enthusiasts would do well to have a programmable
mobile phone on hand to try out the techniques described in this book.
The authors, industry experts who helped to develop the OpenGL ES and
M3G standards, distill their years of accumulated knowledge within these
pages, offering their insights into everything from sound mobile design
principles and constraints, to efficient rendering, mixing 2D and 3D,
lighting, texture mapping, skinning and morphing. Along the way, readers
will benefit from the hundreds of included tips, tricks and caveats.

* Written by key industry experts who helped develop the standards of the
field

* Hands-on code examples are presented throughout the book, and are also
offered on the companion website

* Provides examples in the two most popular programing interfaces, OpenGL
ES and M3G

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Code:
http://www.amazon.com/exec/obidos/tg/detail/-/0123737273/


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